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00629nam ac200229 k 4500
000003590371
20220211082628
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010731 US 000 eng
▼a 0136325890
▼a 0136325890
▼c 0
▼a 211070
▼c 211070
▼l WM0003031043
▼a QA76.73.J38
▼a QA76.73.J38
▼b D45
▼a JAVA HOW TO PROGRAM:
▼b WITH AN INTRODUCTION TO VISUAL J+/
▼d DEITEL,H M
▼e DEITEL,P J
▼a UPPER SADDLE RIVER:
▼b PRENTICE HALL,
▼c 1997.
▼a 1114p.
▼a JAVA
▼a PROGRAM
▼a INTRODUCTION
▼a VISUAL
▼a J
▼a DEITEL,H M
▼a DEITEL,P J
▼b 0
▼a 단행본
| 자료유형 : | 단행본 |
|---|---|
| ISBN : | 0136325890 |
| ISBN : | 0136325890 |
| 분류기호 : | QA76.73.J38 |
| 서명/저자사항 : | JAVA HOW TO PROGRAM: WITH AN INTRODUCTION TO VISUAL J+/ DEITEL,H M DEITEL,P J |
| 발행사항 : | UPPER SADDLE RIVER: PRENTICE HALL, 1997. |
| 형태사항 : | 1114p. |
| 개인저자 : | DEITEL,H M |
| 개인저자 : | DEITEL,P J |
| 언어 | 영어 |
WMO199930720
권 호 : 1114
발행년 : 1997
서 명 : JAVA HOW TO PROGRAM
발행처 : DEITEL,H M
목차
1. INTRODUCTIO TO COMPUTERS AND JAVA APPLETS
2. DEVELOPING JAVA APPLICATIONS
3. CONTROL STRUCTURES
4. METHODS
5. ARRAYS
6. OBJECT-BASED PROGRAMMING
7. OBJECT-ORIENTED PROGRAMMING
8. STRINGS AND CHARATERS
9. GRAPHICS
10. BASIC GRAPHICAL USER INTERFACE COMPONENTS
11. ADVANCED GRAPHICAL USER INTERFACE COMPONENTS
12. EXCEPTION HANDLING
13. MULTITHREADING
14. MULTIMEDIA
15. FILES AND STREAMS
16. ....
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