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190921t20192020pau fob 001 0 eng d
▼a 1522596372
▼a 9781522596370
▼q (electronic bk.)
▼z 9781522596318
▼q Hardcover
▼z 9781522596363
▼q Softcover
▼a 10.4018/978-1-5225-9631-8
▼2 doi
▼a 2253623
▼b (N$T)
▼a (OCoLC)1120756983
▼a IGIGL
▼b eng
▼e rda
▼c IGIGL
▼d OCLCF
▼d OCLCO
▼d N$T
▼d 248023
▼a LB1585
▼b .C33 2019e
▼a 372.35/044
▼2 23
▼a Cases on STEAM education in practice.
▼a Cases on models and methods for STEAM education /:
▼c Judith Ann Bazler and Meta Lee Van Sickle, editors.
▼a Cases on models and methods for Science, Technology, Engineering, Arts and Mathematics education
▼a Science, technology, engineering, arts and mathematics education
▼a Second edition.
▼a Hershey, Pennsylvania (701 E. Chocolate Avenue, Hershey, Pennsylvania, 17033, USA):
▼b IGI Global,
▼c [2019].
▼a 1 online resource (30 PDFs (379 pages)).
▼a text
▼2 rdacontent
▼a electronic
▼2 isbdmedia
▼a online resource
▼2 rdacarrier
▼a Previous edition: 2017.
▼a Includes bibliographical references and index.
▼a Section 1. Chapter 1. Musing on unanswered questions -- Section 2. Art practice. Chapter 2. Graphic novels and STEAM: strategies and texts for utilization in STEAM education graphic novels and STEAM ; Chapter 3. High-quality trade books and content areas: planning accordingly for rich instruction ; Chapter 4. Theater as the STEAM engine for engaging those previously disengaged ; Chapter 5. Exploring simple machines with creative movement ; Chapter 6. Getting to "know" STEAM -- Section 3. Theme-based. Chapter 7. Tower design, build and test as a STEAM project: tower design, build, and test ; Chapter 8. The great race: using air to move paper airplanes and balloon rockets ; Chapter 9. Bee pollination ; Chapter 10. Cases on STEAM education in practice catapults and history of catapults ; Chapter 11. A mathematical approach to designing insulators ; Chapter 12. Engineering and art: putting the EA in STEAM ; Chapter 13. Developing and applying the law of cosines: using star maps as a context ; Chapter 14. Using STEAM in marine science: incorporating graphic design into an existing STEM lesson ; Chapter 15. "Imagioneering" a new mission: space -- Section 4. Differentiating instruction. Chapter 16. Differentiating instruction in the forensics classroom
▼a "This book examines the latest scholarly information on curriculum development, instructional design, and educational benefits of STEAM learning initiatives"--
▼c Provided by publisher.
▼a Description based on title screen (IGI Global, viewed 09/21/2019).
▼a Added to collection customer.56279.3
▼a Science
▼x Study and teaching
▼x Methodology.
▼a Interdisciplinary approach in education.
▼a Science and the arts.
▼a Interdisciplinary approach in education.
▼2 fast
▼0 (OCoLC)fst00976122
▼a Science and the arts.
▼2 fast
▼0 (OCoLC)fst01108556
▼a Science
▼x Study and teaching
▼x Methodology.
▼2 fast
▼0 (OCoLC)fst01108412
▼a Electronic books.
▼a Bazler, Judith,
▼e editor.
▼a Sickle, Meta Lee Van,
▼e editor.
▼a IGI Global,
▼e publisher.
▼i Print version:,
▼z 1522596313,
▼z 9781522596318
▼w (DLC) 2019005220
▼3 EBSCOhost
▼u http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=2253623
▼a IGI Global
▼b IGIG
▼n 00222502
▼a EBSCOhost
▼b EBSC
▼n 2253623
▼a 강리원
▼a eBook
▼a 92
▼b N$T
| 자료유형 : | eBook |
|---|---|
| ISBN : | 1522596372 |
| ISBN : | 9781522596370 |
| ISBN : | |
| ISBN : | |
| 기타표준부호 : | 10.4018/978-1-5225-9631-8 doi |
| 통일서명 : | Cases on STEAM education in practice. |
| 서명/저자사항 : | Cases on models and methods for STEAM education /: Judith Ann Bazler and Meta Lee Van Sickle, editors. |
| 판사항 : | Second edition. |
| 발행사항 : | Hershey, Pennsylvania (701 E. Chocolate Avenue, Hershey, Pennsylvania, 17033, USA): IGI Global, [2019]. |
| 형태사항 : | 1 online resource (30 PDFs (379 pages)). |
| 일반주기 : | Previous edition: 2017. |
| 서지주기 : | Includes bibliographical references and index. |
| 내용주기 : | Section 1. Chapter 1. Musing on unanswered questions -- Section 2. Art practice. Chapter 2. Graphic novels and STEAM: strategies and texts for utilization in STEAM education graphic novels and STEAM ; Chapter 3. High-quality trade books and content areas: planning accordingly for rich instruction ; Chapter 4. Theater as the STEAM engine for engaging those previously disengaged ; Chapter 5. Exploring simple machines with creative movement ; Chapter 6. Getting to "know" STEAM -- Section 3. Theme-based. Chapter 7. Tower design, build and test as a STEAM project: tower design, build, and test ; Chapter 8. The great race: using air to move paper airplanes and balloon rockets ; Chapter 9. Bee pollination ; Chapter 10. Cases on STEAM education in practice catapults and history of catapults ; Chapter 11. A mathematical approach to designing insulators ; Chapter 12. Engineering and art: putting the EA in STEAM ; Chapter 13. Developing and applying the law of cosines: using star maps as a context ; Chapter 14. Using STEAM in marine science: incorporating graphic design into an existing STEM lesson ; Chapter 15. "Imagioneering" a new mission: space -- Section 4. Differentiating instruction. Chapter 16. Differentiating instruction in the forensics classroom |
| 초록 : | "This book examines the latest scholarly information on curriculum development, instructional design, and educational benefits of STEAM learning initiatives"-- Provided by publisher. |
| 일반주제명 : | Science -- Study and teaching -- Methodology. -- |
| 일반주제명 : | Interdisciplinary approach in education. -- |
| 일반주제명 : | Science and the arts. -- |
| 일반주제명 : | Interdisciplinary approach in education. -- |
| 일반주제명 : | Science and the arts. -- |
| 일반주제명 : | Science -- Study and teaching -- Methodology. -- |
| 개인저자 : | Bazler, Judith, editor. |
| 개인저자 : | Sickle, Meta Lee Van, editor. |
| 단체저자명 : | IGI Global, publisher. |
| 기타형태 저록 : | Print version:, 1522596313, 9781522596318 |
| 언어 | 영어 |
| URL : |
|---|
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