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▼a 1125267268
▼a 1137040491
▼a 9780253044945
▼q (electronic book)
▼a 0253044944
▼q (electronic book)
▼a 9780253044938
▼q (electronic book)
▼a 0253044936
▼q (electronic book)
▼z 9780253044907
▼q (hardback)
▼z 9780253044914
▼q (paperback)
▼a 2282235
▼b (N$T)
▼a (OCoLC)1126213403
▼z (OCoLC)1125267268
▼z (OCoLC)1137040491
▼a 22573/ctvr74s2d
▼b JSTOR
▼a EBLCP
▼b eng
▼e pn
▼e rda
▼c EBLCP
▼d YDX
▼d JSTOR
▼d OCLCF
▼d OCLCQ
▼d N$T
▼d WAU
▼d 248023
▼a GV1195
▼a 796.8123
▼2 23
▼a #WWE:
▼b professional wrestling in the digital age /:
▼c edited by Dru Jeffries.
▼a WWE
▼a World Wrestling Entertainment
▼a Professional wrestling in the digital age
▼a Bloomington, Indiana:
▼b Indiana University Press,
▼c [2019].
▼a 1 online resource (viii, 221 pages).
▼a text
▼b txt
▼2 rdacontent
▼a computer
▼b c
▼2 rdamedia
▼a online resource
▼b cr
▼2 rdacarrier
▼a The year's work: studies in fan culture and cultural theory
▼a Includes bibliographical references and index.
▼a Introduction : Storyworld, Wrestling, Entertainment / Dru Jeffries -- 1. World Building in the WWE Universe / Eero Laine -- 2. The Work of Wrestling : Struggles for Creative and Industrial Power in WWE Labor / Andrew Zolides -- 3. Mapping the WWE Universe : Territory, Media, Capitalism / Dru Jeffries and Andrew Kannegiesser -- 4. Narrative Smarts : Negotiations of Creative Authority in Wrestling's Reality Era / Christian Norman -- 5. Sport vs. Spectacle : Fan Discontent and the Rise of Sports Entertainment / Shane Toepfer -- 6. The Marks Have Gone Off-Script : Rogue Actors in WWE's Stands / Sam Ford -- 7. Botchamania and the Acoustics of Professional Wrestling / Christian B. Long -- 8. "Tout It Out" : WWE's Experimentation and Failure with Social TV / Cory Barker -- 9. "We're Not Just Cheerleaders" : Reading the Postfeminist Polysemy of Total Divas / Anna F. Peppard -- 10. Daniel's Specter : Daniel Bryan, Chris Benoit, and the Work of Mourning / Sean Desilets.
▼a The millions of fans who watch World Wrestling Entertainment (WWE) programs each year are well aware of their role in building the narrative of the sport. #WWE: Professional Wrestling in the Digital Age explores the intersections between media, technology, and fandom in WWE's contemporary programming and business practices. In the Reality Era of WWE (2011 to the present), wrestling narratives have increasingly drawn on real-life personalities and events that stretch beyond the story-world created and maintained by WWE. At the same time, the internet and fandom have a greater influence on the company than ever before. By examining various sites of struggle and negotiation between WWE executives and in-ring performers, between the product and its fans, and between the company and the rest of the wrestling industry, the contributors to this volume highlight the role of various media platforms in shaping and disseminating WWE narratives. Treating the company and its product not merely as sports entertainment, but also as a brand, an employer, a company, a content producer, and an object of fandom, #WWE conceptualizes the evolution of professional wrestling's most successful company in the digital era.--
▼c Provided by publisher.
▼a Dru Jeffries teaches in the Cultural Studies department at Wilfrid Laurier University. He is author of Comic Book Film Style: Cinema at 24 Panels Per Second.
▼a Print version record.
▼a Master record variable field(s) change: 650
▼a World Wrestling Entertainment, Inc.
▼a Wrestling.
▼a Electronic books.
▼a Jeffries, Dru,
▼e editor.
▼i Print version:
▼t #WWE.
▼d Bloomington, Indiana : Indiana University Press, [2019],
▼z 9780253044907
▼w (OCoLC)1076790899
▼a Year's work (Bloomington, Ind.)
▼3 EBSCOhost
▼u http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=2282235
▼a YBP Library Services
▼b YANK
▼n 16516260
▼a YBP Library Services
▼b YANK
▼n 300920452
▼a EBSCOhost
▼b EBSC
▼n 2282235
▼a 강리원
▼a eBook
▼a 92
▼b N$T
| 자료유형 : | eBook |
|---|---|
| ISBN : | 9780253044945 |
| ISBN : | 0253044944 |
| ISBN : | 9780253044938 |
| ISBN : | 0253044936 |
| ISBN : | |
| ISBN : | |
| 서명/저자사항 : | #WWE: professional wrestling in the digital age /: edited by Dru Jeffries. |
| 발행사항 : | Bloomington, Indiana: Indiana University Press, [2019]. |
| 형태사항 : | 1 online resource (viii, 221 pages). |
| 총서사항 : | The year's work: studies in fan culture and cultural theory |
| 서지주기 : | Includes bibliographical references and index. |
| 내용주기 : | Introduction : Storyworld, Wrestling, Entertainment / Dru Jeffries -- 1. World Building in the WWE Universe / Eero Laine -- 2. The Work of Wrestling : Struggles for Creative and Industrial Power in WWE Labor / Andrew Zolides -- 3. Mapping the WWE Universe : Territory, Media, Capitalism / Dru Jeffries and Andrew Kannegiesser -- 4. Narrative Smarts : Negotiations of Creative Authority in Wrestling's Reality Era / Christian Norman -- 5. Sport vs. Spectacle : Fan Discontent and the Rise of Sports Entertainment / Shane Toepfer -- 6. The Marks Have Gone Off-Script : Rogue Actors in WWE's Stands / Sam Ford -- 7. Botchamania and the Acoustics of Professional Wrestling / Christian B. Long -- 8. "Tout It Out" : WWE's Experimentation and Failure with Social TV / Cory Barker -- 9. "We're Not Just Cheerleaders" : Reading the Postfeminist Polysemy of Total Divas / Anna F. Peppard -- 10. Daniel's Specter : Daniel Bryan, Chris Benoit, and the Work of Mourning / Sean Desilets. |
| 요약 : | The millions of fans who watch World Wrestling Entertainment (WWE) programs each year are well aware of their role in building the narrative of the sport. #WWE: Professional Wrestling in the Digital Age explores the intersections between media, technology, and fandom in WWE's contemporary programming and business practices. In the Reality Era of WWE (2011 to the present), wrestling narratives have increasingly drawn on real-life personalities and events that stretch beyond the story-world created and maintained by WWE. At the same time, the internet and fandom have a greater influence on the company than ever before. By examining various sites of struggle and negotiation between WWE executives and in-ring performers, between the product and its fans, and between the company and the rest of the wrestling industry, the contributors to this volume highlight the role of various media platforms in shaping and disseminating WWE narratives. Treating the company and its product not merely as sports entertainment, but also as a brand, an employer, a company, a content producer, and an object of fandom, #WWE conceptualizes the evolution of professional wrestling's most successful company in the digital era.-- Provided by publisher. |
| 주제명(단체명) : | World Wrestling Entertainment, Inc. -- |
| 일반주제명 : | Wrestling. -- |
| 개인저자 : | Jeffries, Dru, editor. |
| 기타형태 저록 : | Print version: #WWE. Bloomington, Indiana : Indiana University Press, [2019], 9780253044907 |
| 언어 | 영어 |
| URL : |
|---|
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