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01962cam a2200493Ii 4500
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20210114163214
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191209s2019 xx o 000 0 eng d
▼a 183921077X
▼q (electronic bk.)
▼a 9781839210778
▼q (electronic bk.)
▼a 2323043
▼b (N$T)
▼a (OCoLC)1129992043
▼a YDX
▼b eng
▼c YDX
▼d N$T
▼d 248023
▼a HD58.7
▼a 005.3
▼2 23
▼a Chou, Yu-Kai,
▼d 1986-
▼a ACTIONABLE GAMIFICATION ;:
▼b BEYOND POINTS, BADGES, AND LEADERBOARDS
▼h [electronic resource].
▼a [S.l.]:
▼b PACKT PUBLISHING,
▼c 2019.
▼a 1 online resource.
▼a Explains gamification, especially the Octalysis framework, as taking the elements of games that make people want to return and continue playing those games, and applying those elements to other activities, thus increasing productivity and quality in the workplace while improving the workers' experience and increasing customer satisfaction and loyalty.
▼a Master record variable field(s) change: 050, 082, 650
▼a Computer games.
▼a Computer games
▼x Design.
▼a Social psychology.
▼a Internet games
▼x Psychological aspects.
▼a Simulation games.
▼a Gamification.
▼a Design
▼x Human factors.
▼a Human engineering.
▼a Motivation (Psychology)
▼a Design
▼x Psychological aspects.
▼a Design
▼x Social aspects.
▼a Design
▼x Philosophy.
▼a User-centered system design.
▼a Electronic games
▼x Design.
▼a Electronic books.
▼3 EBSCOhost
▼u http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=2323043
▼a YBP Library Services
▼b YANK
▼n 300989488
▼a EBSCOhost
▼b EBSC
▼n 2323043
▼a 강리원
▼a eBook
▼a 92
▼b N$T
| 자료유형 : | eBook |
|---|---|
| ISBN : | 183921077X |
| ISBN : | 9781839210778 |
| 개인저자 : | Chou, Yu-Kai, 1986- |
| 서명/저자사항 : | ACTIONABLE GAMIFICATION ;: BEYOND POINTS, BADGES, AND LEADERBOARDS [electronic resource]. |
| 발행사항 : | [S.l.]: PACKT PUBLISHING, 2019. |
| 형태사항 : | 1 online resource. |
| 요약 : | Explains gamification, especially the Octalysis framework, as taking the elements of games that make people want to return and continue playing those games, and applying those elements to other activities, thus increasing productivity and quality in the workplace while improving the workers' experience and increasing customer satisfaction and loyalty. |
| 일반주제명 : | Computer games. -- |
| 일반주제명 : | Computer games -- Design. -- |
| 일반주제명 : | Social psychology. -- |
| 일반주제명 : | Internet games -- Psychological aspects. -- |
| 일반주제명 : | Simulation games. -- |
| 일반주제명 : | Gamification. -- |
| 일반주제명 : | Design -- Human factors. -- |
| 일반주제명 : | Human engineering. -- |
| 일반주제명 : | Motivation (Psychology) -- |
| 일반주제명 : | Design -- Psychological aspects. -- |
| 일반주제명 : | Design -- Social aspects. -- |
| 일반주제명 : | Design -- Philosophy. -- |
| 일반주제명 : | User-centered system design. -- |
| 일반주제명 : | Electronic games -- Design. -- |
| 언어 | 영어 |
| URL : |
|---|
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