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200104s2019 enk o 000 0 eng d
▼a 1133278579
▼a 1789803152
▼a 9781789803150
▼q (electronic bk.)
▼a 2334756
▼b (N$T)
▼a (OCoLC)1134854619
▼z (OCoLC)1133278579
▼a B6890BEE-C89C-408B-A047-04FDDD6CDFC7
▼b OverDrive, Inc.
▼n http://www.overdrive.com
▼a EBLCP
▼b eng
▼e pn
▼c EBLCP
▼d YDX
▼d TEFOD
▼d OCLCF
▼d UKAHL
▼d OCLCQ
▼d N$T
▼d 248023
▼a QA76.9.A94
▼a 006.8
▼2 23
▼a Benito, Jorge R. López.
▼a Enterprise Augmented Reality Projects:
▼b Build Real-World, Large-scale AR Solutions for Various Industries.
▼a Birmingham:
▼b Packt Publishing, Limited,
▼c 2019.
▼a 1 online resource (380 pages).
▼a text
▼b txt
▼2 rdacontent
▼a computer
▼b c
▼2 rdamedia
▼a online resource
▼b cr
▼2 rdacarrier
▼a Enabling ARCore in Vuforia
▼a Cover -- Title Page -- Copyright and Credits -- Dedication -- About Packt -- Contributors -- Acknowledgments -- Table of Contents -- Preface -- Chapter 1: Introduction to AR and How It Fits the Enterprise -- Understanding AR -- Short history -- the beginnings of a new reality -- The magic behind AR -- Working with AR -- ARToolKit -- the first AR library -- Introduction to the AR SDKs -- Vuforia -- EasyAR -- ARCore -- ARKit -- Using AR in enterprise -- Using AR in industry 4.0 -- Smart assistance -- Virtual prototyping -- Logistics and warehouse management -- Digital Twins
▼a Using AR in other enterprise areas -- AR for manufacturing -- AR for training -- AR for marketing -- AR for retail -- AR for automation -- AR for tourism -- Summary -- Chapter 2: Introduction to Unity for AR Development -- Technical requirements -- Introducing Unity -- Preparing your system for Unity -- Installing Java Development Kit (JDK) -- Installing Unity -- Understanding the Unity interface -- The Toolbar -- The Scene view -- The Hierarchy window -- The Inspector window -- The Project window -- The Game view -- The Asset Store window -- The Console window -- Changing the layout
▼a Unity's main elements -- Assets -- GameObjects -- Components -- Prefabs -- Scripts -- Scripting -- first example in C# -- Summary -- Chapter 3: AR for Manufacturing with ARCore -- Technical requirements -- Using AR for manufacturing -- Exploring ARCore -- Creating a prototype AR viewer -- Installing the Java Development Kit (JDK) -- Installing Android Studio -- Creating the application -- Enabling ARCore -- Adding Sceneform to the project -- Adding 3D models to the project -- Forming the AR scene -- Improving the basic app -- Summary -- Further reading
▼a Chapter 4: AR for Training with WebAR and Augmented Class! -- Technical requirements -- Using AR for training -- Exploring WebAR with Google Web Component -- Working with 3D models -- Creating a simple web page -- Coding with Glitch -- Coding the style sheet -- Coding the index.html page -- Adding the Component to our page -- Visualizing the 3D models in AR -- Exploring Augmented Class! -- Preparing the material -- Creating a simple project -- Adding user interaction -- Creating interaction between markers -- Sharing the project -- What's next? -- Summary
▼a Chapter 5: AR for Marketing with EasyAR -- Technical requirements -- Using AR for marketing -- Understanding EasyAR -- Building image-based AR -- Understanding our AR scene -- Preparing the target -- Obtaining the key -- Testing the scene -- Troubleshooting -- Building the app -- Working with custom 3D models -- Creating an AR catalog -- Modifying the AR scene -- Creating the controller script -- Creating the interface -- Summary -- Chapter 6: AR for Retail with Vuforia -- Technical requirements -- Using AR for retail -- Exploring Vuforia -- AR on the go -- using Ground Plane
▼a This practical guide helps you learn all the aspects of developing AR apps across 6 enterprise sectors (manufacturing, training, retail, marketing, automation, and tourism). By building projects, you will explore the capabilities of commercial AR frameworks such as ARKit, ARCore, and Vuforia, alone or with Unity in building enterprise AR solutions.
▼a Print version record.
▼a Added to collection customer.56279.3
▼a Augmented reality.
▼a Industrial engineering.
▼a Augmented reality.
▼2 fast
▼0 (OCoLC)fst01741874
▼a Industrial engineering.
▼2 fast
▼0 (OCoLC)fst00970992
▼a Electronic books.
▼a González, Enara Artetxe.
▼i Print version:
▼a Benito, Jorge R. López.
▼t Enterprise Augmented Reality Projects : Build Real-World, Large-scale AR Solutions for Various Industries.
▼d Birmingham : Packt Publishing, Limited, ©2019,
▼z 9781789807400
▼3 EBSCOhost
▼u http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=2334756
▼a Askews and Holts Library Services
▼b ASKH
▼n BDZ0043881122
▼a ProQuest Ebook Central
▼b EBLB
▼n EBL6001759
▼a YBP Library Services
▼b YANK
▼n 301026663
▼a EBSCOhost
▼b EBSC
▼n 2334756
▼a 강리원
▼a eBook
▼a 92
▼b N$T
| 자료유형 : | eBook |
|---|---|
| ISBN : | 1789803152 |
| ISBN : | 9781789803150 |
| 개인저자 : | Benito, Jorge R. López. |
| 서명/저자사항 : | Enterprise Augmented Reality Projects: Build Real-World, Large-scale AR Solutions for Various Industries. |
| 발행사항 : | Birmingham: Packt Publishing, Limited, 2019. |
| 형태사항 : | 1 online resource (380 pages). |
| 일반주기 : | Enabling ARCore in Vuforia |
| 내용주기 : | Cover -- Title Page -- Copyright and Credits -- Dedication -- About Packt -- Contributors -- Acknowledgments -- Table of Contents -- Preface -- Chapter 1: Introduction to AR and How It Fits the Enterprise -- Understanding AR -- Short history -- the beginnings of a new reality -- The magic behind AR -- Working with AR -- ARToolKit -- the first AR library -- Introduction to the AR SDKs -- Vuforia -- EasyAR -- ARCore -- ARKit -- Using AR in enterprise -- Using AR in industry 4.0 -- Smart assistance -- Virtual prototyping -- Logistics and warehouse management -- Digital Twins |
| 내용주기 : | Using AR in other enterprise areas -- AR for manufacturing -- AR for training -- AR for marketing -- AR for retail -- AR for automation -- AR for tourism -- Summary -- Chapter 2: Introduction to Unity for AR Development -- Technical requirements -- Introducing Unity -- Preparing your system for Unity -- Installing Java Development Kit (JDK) -- Installing Unity -- Understanding the Unity interface -- The Toolbar -- The Scene view -- The Hierarchy window -- The Inspector window -- The Project window -- The Game view -- The Asset Store window -- The Console window -- Changing the layout |
| 내용주기 : | Unity's main elements -- Assets -- GameObjects -- Components -- Prefabs -- Scripts -- Scripting -- first example in C# -- Summary -- Chapter 3: AR for Manufacturing with ARCore -- Technical requirements -- Using AR for manufacturing -- Exploring ARCore -- Creating a prototype AR viewer -- Installing the Java Development Kit (JDK) -- Installing Android Studio -- Creating the application -- Enabling ARCore -- Adding Sceneform to the project -- Adding 3D models to the project -- Forming the AR scene -- Improving the basic app -- Summary -- Further reading |
| 내용주기 : | Chapter 4: AR for Training with WebAR and Augmented Class! -- Technical requirements -- Using AR for training -- Exploring WebAR with Google Web Component -- Working with 3D models -- Creating a simple web page -- Coding with Glitch -- Coding the style sheet -- Coding the index.html page -- Adding the Component to our page -- Visualizing the 3D models in AR -- Exploring Augmented Class! -- Preparing the material -- Creating a simple project -- Adding user interaction -- Creating interaction between markers -- Sharing the project -- What's next? -- Summary |
| 내용주기 : | Chapter 5: AR for Marketing with EasyAR -- Technical requirements -- Using AR for marketing -- Understanding EasyAR -- Building image-based AR -- Understanding our AR scene -- Preparing the target -- Obtaining the key -- Testing the scene -- Troubleshooting -- Building the app -- Working with custom 3D models -- Creating an AR catalog -- Modifying the AR scene -- Creating the controller script -- Creating the interface -- Summary -- Chapter 6: AR for Retail with Vuforia -- Technical requirements -- Using AR for retail -- Exploring Vuforia -- AR on the go -- using Ground Plane |
| 요약 : | This practical guide helps you learn all the aspects of developing AR apps across 6 enterprise sectors (manufacturing, training, retail, marketing, automation, and tourism). By building projects, you will explore the capabilities of commercial AR frameworks such as ARKit, ARCore, and Vuforia, alone or with Unity in building enterprise AR solutions. |
| 일반주제명 : | Augmented reality. -- |
| 일반주제명 : | Industrial engineering. -- |
| 일반주제명 : | Augmented reality. -- |
| 일반주제명 : | Industrial engineering. -- |
| 개인저자 : | González, Enara Artetxe. |
| 기타형태 저록 : | Print version: Benito, Jorge R. López. Enterprise Augmented Reality Projects : Build Real-World, Large-scale AR Solutions for Various Industries. Birmingham : Packt Publishing, Limited, ©2019, 9781789807400 |
| 언어 | 영어 |
| URL : |
|---|
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