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190117s2019 mau o 000 engd
▼a 9780262352123
▼q (electronic bk.)
▼a 0262352125
▼q (electronic bk.)
▼z 9780262039635
▼a 2106542
▼b (N$T)
▼a (OCoLC)1082522306
▼a 10826
▼b MIT Press
▼a 9780262352123
▼b MIT Press
▼a MITPR
▼b eng
▼c MITPR
▼d 248023
▼d OCLCF
▼d N$T
▼e rda
▼e pn
▼a MAIN
▼a NK1520
▼b .S47 2019eb
▼a 745.4
▼2 23
▼a Sharp, John,
▼d 1967-,
▼e author.
▼a Iterate
▼h [electronic resource]:
▼b ten lessons in design and failure/
▼d John Sharp and Colleen Macklin ; illustrated by Steven Davis and Yu Jen Chen ; drawings by Tuba Ozkan and Carla Molins Pitarch.
▼a Cambridge:
▼b MIT Press,
▼c 2019.
▼a 1 online resource (312 pages).
▼a text
▼b txt
▼2 rdacontent
▼a computer
▼b c
▼2 rdamedia
▼a online resource
▼b cr
▼2 rdacarrier
▼a How to confront, embrace, and learn from the unavoidable failures of creative practice; with case studies that range from winemaking to animation. Failure is an inevitable part of any creative practice. As game designers, John Sharp and Colleen Macklin have grappled with crises of creativity, false starts, and bad outcomes. Their tool for coping with the many varieties of failure: iteration, the cyclical process of conceptualizing, prototyping, testing, and evaluating. Sharp and Macklin have found that failure--often hidden, covered up, a source of embarrassment--is the secret ingredient of iterative creative process. In Iterate, they explain how to fail better. After laying out the four components of creative practice--intention, outcome, process, and evaluation--Sharp and Macklin describe iterative methods from a wide variety of fields. They show, for example, how Radiolab cohosts Jad Abumrad and Robert Krulwich experiment with radio as a storytelling medium; how professional skateboarder Amelia Bródka develops skateboarding tricks through trial and error; and how artistic polymath Miranda July explores human frailty through a variety of media and techniques. Whimsical illustrations tell parallel stories of iteration, as hard-working cartoon figures bake cupcakes, experiment with levitating office chairs, and think outside the box in toothbrush design ("let's add propellers!"). All, in their various ways, use iteration to transform failure into creative outcomes. With Iterate , Sharp and Macklin offer useful lessons for anyone interested in the creative process. Case Studies Allison Tauziet, winemaker Matthew Maloney, animator Jad Abumrad and Robert Krulwich, Radiolab cohosts Wylie Dufresne, chef Nathalie Pozzi, architect, and Eric Zimmerman, game designer Andy Milne, jazz musician Amelia Bródka, skateboarder Baratunde Thurston, comedian Cas Holman, toy designer Miranda July, writer and filmmaker.
▼a Print version record.
▼a Design
▼x Psychological aspects.
▼a Design
▼x Technique.
▼a Failure (Psychology)
▼a Macklin, Colleen,
▼e author.
▼a Davis, Steven,
▼e illustrator.
▼a Chen, Yu Jen,
▼e illustrator.
▼a Ozkan, Tuba,
▼e artist.
▼a Pitarch, Carla Molins,
▼e artist.
▼i Print version:
▼a Sharp, John, 1967- author.
▼t Iterate,
▼z 9780262039635
▼w (DLC) 2018028590
▼w (OCoLC)1041245457
▼3 EBSCOhost
▼u http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=2106542
▼a 강리원
▼a eBook
| 자료유형 : | eBook |
|---|---|
| ISBN : | 9780262352123 |
| ISBN : | 0262352125 |
| ISBN : | |
| 개인저자 : | Sharp, John, 1967-, author. |
| 서명/저자사항 : | Iterate [electronic resource]: ten lessons in design and failure/ John Sharp and Colleen Macklin ; illustrated by Steven Davis and Yu Jen Chen ; drawings by Tuba Ozkan and Carla Molins Pitarch. |
| 발행사항 : | Cambridge: MIT Press, 2019. |
| 형태사항 : | 1 online resource (312 pages). |
| 요약 : | How to confront, embrace, and learn from the unavoidable failures of creative practice; with case studies that range from winemaking to animation. Failure is an inevitable part of any creative practice. As game designers, John Sharp and Colleen Macklin have grappled with crises of creativity, false starts, and bad outcomes. Their tool for coping with the many varieties of failure: iteration, the cyclical process of conceptualizing, prototyping, testing, and evaluating. Sharp and Macklin have found that failure--often hidden, covered up, a source of embarrassment--is the secret ingredient of iterative creative process. In Iterate, they explain how to fail better. After laying out the four components of creative practice--intention, outcome, process, and evaluation--Sharp and Macklin describe iterative methods from a wide variety of fields. They show, for example, how Radiolab cohosts Jad Abumrad and Robert Krulwich experiment with radio as a storytelling medium; how professional skateboarder Amelia Bródka develops skateboarding tricks through trial and error; and how artistic polymath Miranda July explores human frailty through a variety of media and techniques. Whimsical illustrations tell parallel stories of iteration, as hard-working cartoon figures bake cupcakes, experiment with levitating office chairs, and think outside the box in toothbrush design ("let's add propellers!"). All, in their various ways, use iteration to transform failure into creative outcomes. With Iterate , Sharp and Macklin offer useful lessons for anyone interested in the creative process. Case Studies Allison Tauziet, winemaker Matthew Maloney, animator Jad Abumrad and Robert Krulwich, Radiolab cohosts Wylie Dufresne, chef Nathalie Pozzi, architect, and Eric Zimmerman, game designer Andy Milne, jazz musician Amelia Bródka, skateboarder Baratunde Thurston, comedian Cas Holman, toy designer Miranda July, writer and filmmaker. |
| 일반주제명 : | Design -- Psychological aspects. -- |
| 일반주제명 : | Design -- Technique. -- |
| 일반주제명 : | Failure (Psychology) -- |
| 개인저자 : | Macklin, Colleen, author. |
| 개인저자 : | Davis, Steven, illustrator. |
| 개인저자 : | Chen, Yu Jen, illustrator. |
| 개인저자 : | Ozkan, Tuba, artist. |
| 개인저자 : | Pitarch, Carla Molins, artist. |
| 기타형태 저록 : | Print version: Sharp, John, 1967- author. Iterate, 9780262039635 |
| 언어 | 영어 |
| URL : |
|---|
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