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▼a GBB9H7912
▼2 bnb
▼a 019591497
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▼a 1789139708
▼a 9781789139709
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▼a 2278656
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▼a (OCoLC)1125107738
▼a D518365C-A419-4AF3-8B4C-AD04FD491FF8
▼b OverDrive, Inc.
▼n http://www.overdrive.com
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▼d MERUC
▼d OCLCQ
▼d N$T
▼d 248023
▼a QA76.9.A43
▼a 005.1
▼2 23
▼a Lonza, Andrea.
▼a Reinforcement Learning Algorithms with Python:
▼b Learn, Understand, and Develop Smart Algorithms for Addressing AI Challenges /:
▼c Andrea Lonza.
▼a Birmingham:
▼b Packt Publishing, Limited,
▼c 2019.
▼a 1 online resource (356 pages).
▼a text
▼b txt
▼2 rdacontent
▼a computer
▼b c
▼2 rdamedia
▼a online resource
▼b cr
▼2 rdacarrier
▼a Implementing REINFORCE with baseline
▼a Cover; Title Page; Copyright and Credits; Dedication; About Packt; Contributors; Table of Contents; Preface; Section 1: Algorithms and Environments; Chapter 1: The Landscape of Reinforcement Learning; An introduction to RL; Comparing RL and supervised learning; History of RL; Deep RL; Elements of RL; Policy; The value function; Reward; Model; Applications of RL; Games; Robotics and Industry 4.0; Machine learning; Economics and finance; Healthcare; Intelligent transportation systems; Energy optimization and smart grid; Summary; Questions; Further reading
▼a Chapter 2: Implementing RL Cycle and OpenAI GymSetting up the environment; Installing OpenAI Gym; Installing Roboschool; OpenAI Gym and RL cycles; Developing an RL cycle; Getting used to spaces; Development of ML models using TensorFlow; Tensor; Constant; Placeholder; Variable; Creating a graph; Simple linear regression example; Introducing TensorBoard; Types of RL environments; Why different environments?; Open source environments; Summary; Questions; Further reading; Chapter 3: Solving Problems with Dynamic Programming; MDP; Policy; Return; Value functions; Bellman equation
▼a Categorizing RL algorithmsModel-free algorithms; Value-based algorithms; Policy gradient algorithms; Actor-Critic algorithms; Hybrid algorithms; Model-based RL; Algorithm diversity; Dynamic programming; Policy evaluation and policy improvement; Policy iteration; Policy iteration applied to FrozenLake; Value iteration; Value iteration applied to FrozenLake; Summary; Questions; Further reading; Section 2: Model-Free RL Algorithms; Chapter 4: Q-Learning and SARSA Applications; Learning without a model; User experience; Policy evaluation; The exploration problem; Why explore?; How to explore
▼a TD learningTD update; Policy improvement; Comparing Monte Carlo and TD; SARSA; The algorithm; Applying SARSA to Taxi-v2; Q-learning; Theory; The algorithm; Applying Q-learning to Taxi-v2; Comparing SARSA and Q-learning; Summary; Questions; Chapter 5: Deep Q-Network; Deep neural networks and Q-learning; Function approximation; Q-learning with neural networks; Deep Q-learning instabilities; DQN; The solution; Replay memory; The target network; The DQN algorithm; The loss function; Pseudocode; Model architecture; DQN applied to Pong; Atari games; Preprocessing; DQN implementation; DNNs
▼a The experienced bufferThe computational graph and training loop; Results; DQN variations; Double DQN; DDQN implementation; Results; Dueling DQN; Dueling DQN implementation; Results; N-step DQN; Implementation; Results; Summary; Questions; Further reading; Chapter 6: Learning Stochastic and PG Optimization; Policy gradient methods; The gradient of the policy; Policy gradient theorem; Computing the gradient; The policy; On-policy PG; Understanding the REINFORCE algorithm; Implementing REINFORCE; Landing a spacecraft using REINFORCE; Analyzing the results; REINFORCE with baseline
▼a With this book, you will understand the core concepts and techniques of reinforcement learning. You will take a look into each RL algorithm and will develop your own self-learning algorithms and models. You will optimize the algorithms for better precision, use high-speed actions and lower the risk of anomalies in your applications.
▼a Print version record.
▼a Added to collection customer.56279.3
▼a Computer algorithms.
▼a Python (Computer program language)
▼a Computer algorithms.
▼2 fast
▼0 (OCoLC)fst00872010
▼a Python (Computer program language)
▼2 fast
▼0 (OCoLC)fst01084736
▼a Electronic books.
▼i Print version:
▼a Lonza, Andrea.
▼t Reinforcement Learning Algorithms with Python : Learn, Understand, and Develop Smart Algorithms for Addressing AI Challenges.
▼d Birmingham : Packt Publishing, Limited, ©2019,
▼z 9781789131116
▼3 EBSCOhost
▼u http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=2278656
▼a Askews and Holts Library Services
▼b ASKH
▼n AH36843042
▼a ProQuest Ebook Central
▼b EBLB
▼n EBL5964771
▼a EBSCOhost
▼b EBSC
▼n 2278656
▼a 강리원
▼a eBook
▼a 92
▼b N$T
| 자료유형 : | eBook |
|---|---|
| ISBN : | 1789139708 |
| ISBN : | 9781789139709 |
| 개인저자 : | Lonza, Andrea. |
| 서명/저자사항 : | Reinforcement Learning Algorithms with Python: Learn, Understand, and Develop Smart Algorithms for Addressing AI Challenges /: Andrea Lonza. |
| 발행사항 : | Birmingham: Packt Publishing, Limited, 2019. |
| 형태사항 : | 1 online resource (356 pages). |
| 일반주기 : | Implementing REINFORCE with baseline |
| 내용주기 : | Cover; Title Page; Copyright and Credits; Dedication; About Packt; Contributors; Table of Contents; Preface; Section 1: Algorithms and Environments; Chapter 1: The Landscape of Reinforcement Learning; An introduction to RL; Comparing RL and supervised learning; History of RL; Deep RL; Elements of RL; Policy; The value function; Reward; Model; Applications of RL; Games; Robotics and Industry 4.0; Machine learning; Economics and finance; Healthcare; Intelligent transportation systems; Energy optimization and smart grid; Summary; Questions; Further reading |
| 내용주기 : | Chapter 2: Implementing RL Cycle and OpenAI GymSetting up the environment; Installing OpenAI Gym; Installing Roboschool; OpenAI Gym and RL cycles; Developing an RL cycle; Getting used to spaces; Development of ML models using TensorFlow; Tensor; Constant; Placeholder; Variable; Creating a graph; Simple linear regression example; Introducing TensorBoard; Types of RL environments; Why different environments?; Open source environments; Summary; Questions; Further reading; Chapter 3: Solving Problems with Dynamic Programming; MDP; Policy; Return; Value functions; Bellman equation |
| 내용주기 : | Categorizing RL algorithmsModel-free algorithms; Value-based algorithms; Policy gradient algorithms; Actor-Critic algorithms; Hybrid algorithms; Model-based RL; Algorithm diversity; Dynamic programming; Policy evaluation and policy improvement; Policy iteration; Policy iteration applied to FrozenLake; Value iteration; Value iteration applied to FrozenLake; Summary; Questions; Further reading; Section 2: Model-Free RL Algorithms; Chapter 4: Q-Learning and SARSA Applications; Learning without a model; User experience; Policy evaluation; The exploration problem; Why explore?; How to explore |
| 내용주기 : | TD learningTD update; Policy improvement; Comparing Monte Carlo and TD; SARSA; The algorithm; Applying SARSA to Taxi-v2; Q-learning; Theory; The algorithm; Applying Q-learning to Taxi-v2; Comparing SARSA and Q-learning; Summary; Questions; Chapter 5: Deep Q-Network; Deep neural networks and Q-learning; Function approximation; Q-learning with neural networks; Deep Q-learning instabilities; DQN; The solution; Replay memory; The target network; The DQN algorithm; The loss function; Pseudocode; Model architecture; DQN applied to Pong; Atari games; Preprocessing; DQN implementation; DNNs |
| 내용주기 : | The experienced bufferThe computational graph and training loop; Results; DQN variations; Double DQN; DDQN implementation; Results; Dueling DQN; Dueling DQN implementation; Results; N-step DQN; Implementation; Results; Summary; Questions; Further reading; Chapter 6: Learning Stochastic and PG Optimization; Policy gradient methods; The gradient of the policy; Policy gradient theorem; Computing the gradient; The policy; On-policy PG; Understanding the REINFORCE algorithm; Implementing REINFORCE; Landing a spacecraft using REINFORCE; Analyzing the results; REINFORCE with baseline |
| 요약 : | With this book, you will understand the core concepts and techniques of reinforcement learning. You will take a look into each RL algorithm and will develop your own self-learning algorithms and models. You will optimize the algorithms for better precision, use high-speed actions and lower the risk of anomalies in your applications. |
| 일반주제명 : | Computer algorithms. -- |
| 일반주제명 : | Python (Computer program language) -- |
| 일반주제명 : | Computer algorithms. -- |
| 일반주제명 : | Python (Computer program language) -- |
| 기타형태 저록 : | Print version: Lonza, Andrea. Reinforcement Learning Algorithms with Python : Learn, Understand, and Develop Smart Algorithms for Addressing AI Challenges. Birmingham : Packt Publishing, Limited, ©2019, 9781789131116 |
| 언어 | 영어 |
| URL : |
|---|
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