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201102s2020 enka ob 000 0 engd
▼a 1202451152
▼a 1202479370
▼a 9780192589538
▼q electronic bk.
▼a 0192589539
▼q electronic bk.
▼z 9780198849629
▼z 0198849621
▼a 2633563
▼b (N$T)
▼a (OCoLC)1202619791
▼z (OCoLC)1202451152
▼z (OCoLC)1202479370
▼a N$T
▼b eng
▼c N$T
▼d EBLCP
▼d OCLCO
▼d N$T
▼d 248023
▼d OCLCF
▼d CUV
▼d OCLCQ
▼d UKOUP
▼d SFB
▼e pn
▼e rda
▼a MAIN
▼a BD214
▼a 121/.35
▼2 23
▼a Velasco, Carlos,
▼e author.
▼a Multisensory experiences:
▼b Where the senses meet technology /
▼c Carlos Velasco, Marianna Obrist.
▼a Oxford:
▼b Oxford University Press ;,
▼c 2020.
▼a 1 online resource:
▼b illustrations.
▼a text
▼b txt
▼2 rdacontent
▼a computer
▼b c
▼2 rdamedia
▼a online resource
▼b cr
▼2 rdacarrier
▼a Includes bibliographical references.
▼a Cover -- Multisensory Experiences: Where the Senses Meet Technology -- Copyright -- Dedication -- Contents -- Foreword -- Preface -- Acknowledgementns -- Chapter: 1 -- The Exciting World of Multisensory Experiences -- 1.1 How Do We Experience the World Around Us? -- 1.2 Multisensory Experiences in Academia and Industry -- 1.3 On How Multisensory Experiences Can Transform the Way We Experience Art -- 1.4 Old Meets New in the Context of Multisensory Experiences -- Chapter: 2 -- Fundamentals of Multisensory Experiences -- 2.1 What Is an Experience?
▼a 2.2 What Is the Role of the Human Senses in our Experiences? -- 2.3 The Senses, and How They Form Our Experiences -- 2.4 What Are Multisensory Experiences? -- Chapter: 3 -- The Human Senses Meet Technology -- 3.1 Thinking About Multisensory Experiences and Technologies: Eight Examples Along the Reality-Virtuality Continuum -- 3.1.1 Wine Tasting3: What if Different Lights and Sounds Could Season What You Eat and Drink? -- 3.1.2 Programmable Pasta4: What if Your Pasta Changes its Shape While Cooking or Eating into Whatever 3D Form You Imagine?
▼a 3.1.3 Dark Matter: What if Something Invisible, Like Dark Matter, Becomes Visible and Feelable? -- 3.1.4 Crystal Universe Experience: What if You Could Interact with the Universe Through Digitally Controlled Lights and Sounds? -- 3.1.5 Meta Cookie Experience5: What if You Could Season a Plain Food Digitally? -- 3.1.6 Season Traveller6: What if You Could Immerse Yourself into a Virtual World Where You Can Easily Switch from Season to Season? -- 3.1.7 FLY VR: What if You Could Sense Major Events in the History of Aviation by Flying Through Time and Space?
▼a 3.1.8 TREE VR: What is it Like to Be a Tree in a World of Deforestation? -- 3.2 What do the Multisensory Experience Examples Teach Us? -- 3.3 Towards the Future of Multisensory Experiences -- Chapter: 4 -- Beyond the Known and into the Unknown Future -- 4.1 Designing Multisensory Experiences for Space Travels -- 4.2 Eating: A Fundamental Everyday Life Experience -- 4.2.1 Spice Bomb Mixing: What if You Could Season Space Food with Multisensory Rich Flavour Elements, Emotions, and Social Interactions?
▼a 4.2.2 Flavour Journey 3D Printer: What if You Could Have a 3D Printed Multisensory, Multicourse, Dining Experience in Space? -- 4.2.3 Earth Memory Bites: What if You Could Simulate Your Memories of Earth Through Multisensory-Augmented Food Experiences during Space Travels? -- 4.3 What Have We Learned about Multisensory Space Food Experiences? -- 4.4 What Challenges Accompany The Opportunities of Designing Multisensory Experiences? -- 4.5 Why and How Should We Think of Multisensory Experiences? -- Chapter: 5 -- Laws of Multisensory Experiences -- 5.1 Stringing It All Together
▼a Multisensory Experiences: Where the senses meet technology takes you on a journey that goes from the fundamentals of multisensory experiences, through the relationship between the senses and technology, to what the future of those experiences may look like, and our responsibility in it
▼a Description based on online resource; title from PDF title page (Oxford Scholarship Online, viewed on January 12, 2021)
▼a Master record variable field(s) change: 650
▼a Senses and sensation.
▼a Snoezelen.
▼a Senses and sensation
▼2 fast
▼0 (OCoLC)fst01112562
▼a Snoezelen
▼2 fast
▼0 (OCoLC)fst01895436
▼a Electronic books.
▼a Electronic books
▼a Obrist, Marianna,
▼e author.
▼i Print version
▼a Velasco, Carlos
▼t Multisensory Experiences : Where the Senses Meet Technology.
▼d Oxford : Oxford University Press USA - OSO, ©2020,
▼z 9780198849629
▼3 EBSCOhost
▼u https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=2633563
▼a Oxford University Press USA
▼b OUPR
▼n EDZ0002359510
▼a ProQuest Ebook Central
▼b EBLB
▼n EBL6356888
▼a EBSCOhost
▼b EBSC
▼n 2633563
▼a 최영란
▼a eBook
▼a 92
▼b N$T
| 자료유형 : | eBook |
|---|---|
| ISBN : | 9780192589538 |
| ISBN : | 0192589539 |
| ISBN : | |
| ISBN : | |
| 개인저자 : | Velasco, Carlos, author. |
| 서명/저자사항 : | Multisensory experiences: Where the senses meet technology / Carlos Velasco, Marianna Obrist. |
| 발행사항 : | Oxford: Oxford University Press ;, 2020. |
| 형태사항 : | 1 online resource: illustrations. |
| 서지주기 : | Includes bibliographical references. |
| 내용주기 : | Cover -- Multisensory Experiences: Where the Senses Meet Technology -- Copyright -- Dedication -- Contents -- Foreword -- Preface -- Acknowledgementns -- Chapter: 1 -- The Exciting World of Multisensory Experiences -- 1.1 How Do We Experience the World Around Us? -- 1.2 Multisensory Experiences in Academia and Industry -- 1.3 On How Multisensory Experiences Can Transform the Way We Experience Art -- 1.4 Old Meets New in the Context of Multisensory Experiences -- Chapter: 2 -- Fundamentals of Multisensory Experiences -- 2.1 What Is an Experience? |
| 내용주기 : | 2.2 What Is the Role of the Human Senses in our Experiences? -- 2.3 The Senses, and How They Form Our Experiences -- 2.4 What Are Multisensory Experiences? -- Chapter: 3 -- The Human Senses Meet Technology -- 3.1 Thinking About Multisensory Experiences and Technologies: Eight Examples Along the Reality-Virtuality Continuum -- 3.1.1 Wine Tasting3: What if Different Lights and Sounds Could Season What You Eat and Drink? -- 3.1.2 Programmable Pasta4: What if Your Pasta Changes its Shape While Cooking or Eating into Whatever 3D Form You Imagine? |
| 내용주기 : | 3.1.3 Dark Matter: What if Something Invisible, Like Dark Matter, Becomes Visible and Feelable? -- 3.1.4 Crystal Universe Experience: What if You Could Interact with the Universe Through Digitally Controlled Lights and Sounds? -- 3.1.5 Meta Cookie Experience5: What if You Could Season a Plain Food Digitally? -- 3.1.6 Season Traveller6: What if You Could Immerse Yourself into a Virtual World Where You Can Easily Switch from Season to Season? -- 3.1.7 FLY VR: What if You Could Sense Major Events in the History of Aviation by Flying Through Time and Space? |
| 내용주기 : | 3.1.8 TREE VR: What is it Like to Be a Tree in a World of Deforestation? -- 3.2 What do the Multisensory Experience Examples Teach Us? -- 3.3 Towards the Future of Multisensory Experiences -- Chapter: 4 -- Beyond the Known and into the Unknown Future -- 4.1 Designing Multisensory Experiences for Space Travels -- 4.2 Eating: A Fundamental Everyday Life Experience -- 4.2.1 Spice Bomb Mixing: What if You Could Season Space Food with Multisensory Rich Flavour Elements, Emotions, and Social Interactions? |
| 내용주기 : | 4.2.2 Flavour Journey 3D Printer: What if You Could Have a 3D Printed Multisensory, Multicourse, Dining Experience in Space? -- 4.2.3 Earth Memory Bites: What if You Could Simulate Your Memories of Earth Through Multisensory-Augmented Food Experiences during Space Travels? -- 4.3 What Have We Learned about Multisensory Space Food Experiences? -- 4.4 What Challenges Accompany The Opportunities of Designing Multisensory Experiences? -- 4.5 Why and How Should We Think of Multisensory Experiences? -- Chapter: 5 -- Laws of Multisensory Experiences -- 5.1 Stringing It All Together |
| 요약 : | Multisensory Experiences: Where the senses meet technology takes you on a journey that goes from the fundamentals of multisensory experiences, through the relationship between the senses and technology, to what the future of those experiences may look like, and our responsibility in it |
| 일반주제명 : | Senses and sensation. -- |
| 일반주제명 : | Snoezelen. -- |
| 일반주제명 : | Senses and sensation -- |
| 일반주제명 : | Snoezelen -- |
| 일반주제명 : | Electronic books. -- |
| 개인저자 : | Obrist, Marianna, author. |
| 기타형태 저록 : | Print version Velasco, Carlos Multisensory Experiences : Where the Senses Meet Technology. Oxford : Oxford University Press USA - OSO, ©2020, 9780198849629 |
| 언어 | 영어 |
| URL : |
|---|
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