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▼a 1231522904
▼a 0262362031
▼q electronic book
▼a 9780262362030
▼q (electronic bk.)
▼z 0262542048
▼z 9780262542043
▼a EB00822527
▼b Recorded Books
▼a 2483448
▼b (N$T)
▼a (OCoLC)1162451502
▼z (OCoLC)1231522904
▼a RECBK
▼b eng
▼c RECBK
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▼a MAIN
▼a N7433.83
▼b .L48 2021
▼a 776.07
▼2 23
▼a Levin, Golan,
▼e author.
▼a Code as creative medium:
▼b a handbook for computational art and design /
▼c by Golan Levin and Tega Brain.
▼a Cambridge:
▼b MIT Press,
▼c 2021.
▼a 1 online resource.
▼a text
▼b txt
▼2 rdacontent
▼a computer
▼b c
▼2 rdamedia
▼a online resource
▼b cr
▼2 rdacarrier
▼a Includes bibliographical references and index.
▼a An essential guide for teaching and learning computational art and design: exercises, assignments, anecdotes, and interviews; more than 150 color images. This book is an essential resource for art educators and artists who want to explore code as a creative medium, and a guide for computer scientists transitioning from "STEM to STEAM" in their syllabi or practice. It offers a collection of classic creative coding prompts or assignments, accompanied by annotated examples of historic or contemporary projects, more than 150 illustrations of creative work, and interviews with leading educators. It provides alternative programming pedagogies missing from standard programming guides, including art- and design-oriented toolkits, teaching approaches, assignments, and community support structures.
▼a Description based upon online resource; title from PDF title page (viewed January 18, 2021).
▼a Added to collection customer.56279.3
▼a Computer art
▼x Study and teaching.
▼a Computer art
▼v Problems, exercises, etc.
▼a Computer programming
▼v Problems, exercises, etc.
▼a ART / Digital.
▼2 bisacsh
▼a Art.
▼2 fast
▼0 (OCoLC)fst00815177
▼a Electronic books.
▼a Brain, Tega.
▼a Recorded Books, Inc.
▼i Print version:,
▼z 0262542048,
▼z 9780262542043
▼w (OCoLC)1155685641
▼a NA000000
▼b 00000140
▼3 EBSCOhost
▼u https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=2483448
▼a Recorded Books, LLC
▼b RECE
▼n rbeEB00822527
▼a YBP Library Services
▼b YANK
▼n 301876526
▼a EBSCOhost
▼b EBSC
▼n 2483448
▼a 최영란
▼a eBook
▼a 92
▼b N$T
| 자료유형 : | eBook |
|---|---|
| ISBN : | 0262362031 |
| ISBN : | 9780262362030 |
| ISBN : | |
| ISBN : | |
| 발행자번호 : | EB00822527 Recorded Books |
| 개인저자 : | Levin, Golan, author. |
| 서명/저자사항 : | Code as creative medium: a handbook for computational art and design / by Golan Levin and Tega Brain. |
| 발행사항 : | Cambridge: MIT Press, 2021. |
| 형태사항 : | 1 online resource. |
| 서지주기 : | Includes bibliographical references and index. |
| 요약 : | An essential guide for teaching and learning computational art and design: exercises, assignments, anecdotes, and interviews; more than 150 color images. This book is an essential resource for art educators and artists who want to explore code as a creative medium, and a guide for computer scientists transitioning from "STEM to STEAM" in their syllabi or practice. It offers a collection of classic creative coding prompts or assignments, accompanied by annotated examples of historic or contemporary projects, more than 150 illustrations of creative work, and interviews with leading educators. It provides alternative programming pedagogies missing from standard programming guides, including art- and design-oriented toolkits, teaching approaches, assignments, and community support structures. |
| 일반주제명 : | Computer art -- Study and teaching. -- |
| 일반주제명 : | Computer art -- Problems, exercises, etc. -- |
| 일반주제명 : | Computer programming -- Problems, exercises, etc. -- |
| 일반주제명 : | ART / Digital. -- |
| 일반주제명 : | Art. -- |
| 개인저자 : | Brain, Tega. |
| 단체저자명 : | Recorded Books, Inc. |
| 기타형태 저록 : | Print version:, 0262542048, 9780262542043 |
| 언어 | 영어 |
| URL : |
|---|
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