Search

Advanced Search

  • Home
  • Search
  • Advanced Search

Detailed Information

Hands-on game development patterns with Unity : create engaging games by using industry-standard design patterns with C#

QR Code
Book Detail
Data Type : eBook
ISBN : 1789348331 
ISBN : 9781789348330 
ISBN :
Personal Author : Baron, David, author.
Title/Author : Hands-on game development patterns with Unity:  create engaging games by using industry-standard design patterns with C# /:  David Baron. 
Imprint : Birmingham, UK:  Packt Publishing,  2019. 
Format : 1 online resource:  illustrations. 
Note : Includes bibliographical references. 
Content Note : Cover; Title Page; Copyright and Credits; www.PacktPub.com; Contributors; Table of Contents; Preface; Section 1: The Fundamentals; Chapter 1: Unity Engine Architecture; Engine architectures; What are game engines?; Unity's architecture; Components; Scripting API; Summary; Further reading; Section 2: Sequencing Patterns; Chapter 2: Game Loop and Update Method; Technical requirements; What makes a game run?; The main loop; It's all about timing; Update Method; Overview; Challenge; Solution; Unity's Update Method; Summary; Further reading; Section 3: Creational Patterns; Chapter 3: Prototype 
Content Note : Technical requirementsAn overview of the Prototype pattern; Benefits and drawbacks; Use case example; Code example; Summary; Exercise; Further reading; Chapter 4: The Factory Method; Technical requirements; An overview of the Factory Method; Benefits and drawbacks; Use case example; Code example; Summary; Practice; Further reading; Chapter 5: Abstract Factory; Technical requirements; An overview of the Abstract Factory; Benefits and drawbacks; Use case example; Code example; Summary; Practice exercise; Further reading; Chapter 6: Singleton; Technical requirements 
Content Note : An overview of the Singleton patternBenefits and drawbacks; Use case example; Code example; Simple approach; Advanced approach; Summary; Exercise; Further reading; Section 4: Behavioral Patterns; Chapter 7: Strategy; Technical requirements; An overview of the Strategy pattern; Benefits and drawbacks; Use case example; Code example; Summary; Practice; Further reading; Chapter 8: Command; Technical requirements; The basics of the Command pattern; Benefits and drawbacks; Use case example; Code example; Summary; Practice exercise; Further reading; Chapter 9: Observer; Technical requirements 
Content Note : A preview of the Observer patternThe C# event system; Benefits and drawbacks; Use case example; Code example; Summary; Exercise; Further reading; Chapter 10: State; Technical requirements; The basics of the State pattern; Benefits and drawbacks; Use case example; Code example; Summary; Exercises; Further reading; Chapter 11: Visitor; Technical requirements; An overview of the Visitor pattern; Benefits and drawbacks; Use case example; Code example; Summary; Practical exercise; Further reading; Section 5: Structural Patterns; Chapter 12: Facade; Technical requirements 
Content Note : An overview of the Facade patternBenefits and drawbacks; An example use case; A code example; Summary; Exercises; Further reading; Chapter 13: Adapter; Technical requirements; An overview of the Adapter pattern; Benefits and drawbacks; Use case example; Code example; Object adapter; Class adapter; Summary; Exercises; Further reading; Chapter 14: Decorator; Technical requirements; The basics of the Decorator pattern; Benefits and drawbacks; Use case example; Code example; Summary; Practice; Further reading; Section 6: Decoupling Patterns; Chapter 15: Event Bus; Technical requirements 
요약 : Traditional building blocks of a robust architecture, such as design patterns, cannot be applied in Unity without being adapted to the Engine's unique way of doing things. We will review design patterns that are currently used by professional game programmers in indie, mobile, and AAA studios. We will also examine the infamous anti-patterns. 
주제명(통일서명) : Unity (Electronic resource) -- 
주제명(통일서명) : Unity (Electronic resource) --  fast -- 
General Subject Name : Computer games --  Programming. -- 
General Subject Name : Computer games --  Design. -- 
General Subject Name : C# (Computer program language) -- 
General Subject Name : Software patterns. -- 
General Subject Name : C# (Computer program language) -- 
General Subject Name : Computer games --  Design. -- 
General Subject Name : Computer games --  Programming. -- 
General Subject Name : Software patterns. -- 
기타형태 저록 : Print version: Baron, David. Hands-On Game Development Patterns with Unity 2019 : Create Engaging Games by Using Industry-Standard Design Patterns with C#. Birmingham : Packt Publishing Ltd, ©2019, 9781789349337
Language English
Original text
URL :

예약

  1. 1. 예약현황은 홈페이지 로그인 후 예약 페이지에 확인 가능합니다.
  2. 2. 도착 통보된 예약자료 대출을 원하지 않는 경우에는 예약 현황에서 취소할 수 있습니다.
  3. 3. 기타 문의사항은 도서관에 문의 바랍니다.
Close

무인예약대출

  1. 1. 무인예약대출 현황은 홈페이지 로그인 후 무인예약대출 페이지에 확인 가능합니다.
  2. 2. 무인예약대출자료 대출을 원하지 않는 경우에는 무인예약대출 페이지에서 신청 또는 접수상태인 경우만 취소할 수 있습니다.
  3. 3. 희망대출일은 신청일로부터 최대 1주일 까지 가능합니다.
  4. 4. 희망대출일을 선택하지 않은 경우 대출대기 통보 후 1주일까지 기기에서 대출가능합니다.
  5. 5. 기타 문의사항은 도서관에 문의 바랍니다.
Close
Write Review

Write Review

서평쓰기
Close

Tag

Add Tag

Add Tag

Close

QR Code

Close
챗봇
  • I am Andy, a library interactive search bot servcie