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Unity certified programmer : exam guide : expert tips and techniques to pass the Unity certification exam at the first attempt

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Book Detail
Data Type : eBook
ISBN : 9781838823177 
ISBN : 1838823174 
ISBN :
Personal Author : Walker, Philip, author.
Title/Author : Unity certified programmer:  exam guide : expert tips and techniques to pass the Unity certification exam at the first attempt /:  Philip Walker. 
Imprint : Birmingham:  Packt Publishing,  2020. 
Format : 1 online resource. 
Note : Includes bibliographical references. 
Content Note : Cover -- Title Page -- Copyright and Credits -- About Packt -- Contributors -- Table of Contents -- Preface -- Chapter 01: Setting Up and Structuring Our Project -- The core exam skills covered in this chapter -- Technical requirements -- The six core objectives -- Programming core interactions -- Working in the art pipeline -- Developing application systems -- Programming for the scene and environment design -- Optimizing performance and platforms -- Working in professional software development teams -- Overview of design patterns -- Builder -- Singleton -- Abstract Factory -- Prototype 
Content Note : Object Pool -- Dependency Injection -- The SOLID principles -- Single responsibility principle -- Open/closed principle -- Liskov substitution principle -- Interface segregation principle -- Dependency inversion principle -- Designing the Killer Wave game -- Game design brief -- The Killer Wave game framework -- Framework -- Setting up Unity -- Starting our project through Unity Hub -- Collaborate -- Setting up Collaborate -- Ignoring files and folders -- Reverting changes -- The dashboard -- Summary -- Chapter 02: Adding and Manipulating Objects -- Core exam skills covered in this chapter 
Content Note : Technical requirements -- Setting up our Unity project -- Creating prefabs -- Enemy prefab and custom tags -- Creating the player's bullet prefab -- Creating and applying a material to the player's bullet -- Adding a light to the player's bullet -- Adding Rigidbody components and fixing game objects -- Saving and publishing our work -- Setting up our camera -- Updating our camera properties via a script -- Setting up our light -- Updating our light properties via a script -- Introducing our interface -- IActorTemplate -- Introducing our ScriptableObject -- SOActorModel 
Content Note : Creating a PlayerSpawner ScriptableObject asset -- Creating an EnemySpawner ScriptableObject asset -- Creating a PlayerBullet ScriptableObject Asset -- Setting up our Player, PlayerSpawner, and PlayerBullet scripts -- Setting up our PlayerSpawner script -- Creating the PlayerSpawner game object -- Setting up our Input Manager -- Setting up our Player script -- Colliding with an enemy -- OnTriggerEnter -- The Movement method -- The Die method -- The Attack method -- Setting up our PlayerBullet script -- Planning and creating our enemy -- Setting up our EnemySpawner and Enemy scripts 
Content Note : Adding our script to the EnemySpawner game object -- Setting up our enemy script -- Summary -- Chapter 03: Managing Scripts and Taking a Mock Test -- The core exam skills covered in this chapter -- Technical requirements -- Adding a Singleton design pattern -- Setting up our ScenesManager script -- Adding the ResetScene() method -- Adding the GameOver() method -- Adding the BeginGame() method -- Adding scenes to our Build Settings window -- Updating our GameManager script -- Creating lives for the player -- Scoring enemy hits -- Preparing the code for the ScoreManager script 
요약 : This exam guide will take you from basic C# programming through the process of downloading, installing, and understanding how Unity works and prepare for your Unity exam. You will go through the core objectives of what is expected for the Unity exam and also have some fun on the way by creating a side-scrolling shooter game using Unity. 
주제명(통일서명) : Unity (Electronic resource) --  Examinations --  Study guides. -- 
주제명(통일서명) : Unity (Electronic resource) --  fast -- 
General Subject Name : Computer games --  Programming --  Examinations --  Study guides. -- 
General Subject Name : Computer games --  Design --  Examinations --  Study guides. -- 
General Subject Name : Computer graphics --  Examinations --  Study guides. -- 
General Subject Name : Computer programmers --  Certification. -- 
General Subject Name : Computer graphics --  Examinations. -- 
General Subject Name : Computer programmers --  Certification. -- 
General Subject Name : Examinations. -- 
기타형태 저록 : Print version: Walker, Philip Unity Certified Programmer: Exam Guide. Birmingham : Packt Publishing, Limited,c2020
Language English
Original text
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예약

  1. 1. 예약현황은 홈페이지 로그인 후 예약 페이지에 확인 가능합니다.
  2. 2. 도착 통보된 예약자료 대출을 원하지 않는 경우에는 예약 현황에서 취소할 수 있습니다.
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  1. 1. 무인예약대출 현황은 홈페이지 로그인 후 무인예약대출 페이지에 확인 가능합니다.
  2. 2. 무인예약대출자료 대출을 원하지 않는 경우에는 무인예약대출 페이지에서 신청 또는 접수상태인 경우만 취소할 수 있습니다.
  3. 3. 희망대출일은 신청일로부터 최대 1주일 까지 가능합니다.
  4. 4. 희망대출일을 선택하지 않은 경우 대출대기 통보 후 1주일까지 기기에서 대출가능합니다.
  5. 5. 기타 문의사항은 도서관에 문의 바랍니다.
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