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Hands-on game development patterns with Unity : create engaging games by using industry-standard design patterns with C#

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자료유형 : eBook
ISBN : 1789348331 
ISBN : 9781789348330 
ISBN :
개인저자 : Baron, David, author.
서명/저자사항 : Hands-on game development patterns with Unity:  create engaging games by using industry-standard design patterns with C# /:  David Baron. 
발행사항 : Birmingham, UK:  Packt Publishing,  2019. 
형태사항 : 1 online resource:  illustrations. 
서지주기 : Includes bibliographical references. 
내용주기 : Cover; Title Page; Copyright and Credits; www.PacktPub.com; Contributors; Table of Contents; Preface; Section 1: The Fundamentals; Chapter 1: Unity Engine Architecture; Engine architectures; What are game engines?; Unity's architecture; Components; Scripting API; Summary; Further reading; Section 2: Sequencing Patterns; Chapter 2: Game Loop and Update Method; Technical requirements; What makes a game run?; The main loop; It's all about timing; Update Method; Overview; Challenge; Solution; Unity's Update Method; Summary; Further reading; Section 3: Creational Patterns; Chapter 3: Prototype 
내용주기 : Technical requirementsAn overview of the Prototype pattern; Benefits and drawbacks; Use case example; Code example; Summary; Exercise; Further reading; Chapter 4: The Factory Method; Technical requirements; An overview of the Factory Method; Benefits and drawbacks; Use case example; Code example; Summary; Practice; Further reading; Chapter 5: Abstract Factory; Technical requirements; An overview of the Abstract Factory; Benefits and drawbacks; Use case example; Code example; Summary; Practice exercise; Further reading; Chapter 6: Singleton; Technical requirements 
내용주기 : An overview of the Singleton patternBenefits and drawbacks; Use case example; Code example; Simple approach; Advanced approach; Summary; Exercise; Further reading; Section 4: Behavioral Patterns; Chapter 7: Strategy; Technical requirements; An overview of the Strategy pattern; Benefits and drawbacks; Use case example; Code example; Summary; Practice; Further reading; Chapter 8: Command; Technical requirements; The basics of the Command pattern; Benefits and drawbacks; Use case example; Code example; Summary; Practice exercise; Further reading; Chapter 9: Observer; Technical requirements 
내용주기 : A preview of the Observer patternThe C# event system; Benefits and drawbacks; Use case example; Code example; Summary; Exercise; Further reading; Chapter 10: State; Technical requirements; The basics of the State pattern; Benefits and drawbacks; Use case example; Code example; Summary; Exercises; Further reading; Chapter 11: Visitor; Technical requirements; An overview of the Visitor pattern; Benefits and drawbacks; Use case example; Code example; Summary; Practical exercise; Further reading; Section 5: Structural Patterns; Chapter 12: Facade; Technical requirements 
내용주기 : An overview of the Facade patternBenefits and drawbacks; An example use case; A code example; Summary; Exercises; Further reading; Chapter 13: Adapter; Technical requirements; An overview of the Adapter pattern; Benefits and drawbacks; Use case example; Code example; Object adapter; Class adapter; Summary; Exercises; Further reading; Chapter 14: Decorator; Technical requirements; The basics of the Decorator pattern; Benefits and drawbacks; Use case example; Code example; Summary; Practice; Further reading; Section 6: Decoupling Patterns; Chapter 15: Event Bus; Technical requirements 
요약 : Traditional building blocks of a robust architecture, such as design patterns, cannot be applied in Unity without being adapted to the Engine's unique way of doing things. We will review design patterns that are currently used by professional game programmers in indie, mobile, and AAA studios. We will also examine the infamous anti-patterns. 
주제명(통일서명) : Unity (Electronic resource) -- 
주제명(통일서명) : Unity (Electronic resource) --  fast -- 
일반주제명 : Computer games --  Programming. -- 
일반주제명 : Computer games --  Design. -- 
일반주제명 : C# (Computer program language) -- 
일반주제명 : Software patterns. -- 
일반주제명 : C# (Computer program language) -- 
일반주제명 : Computer games --  Design. -- 
일반주제명 : Computer games --  Programming. -- 
일반주제명 : Software patterns. -- 
기타형태 저록 : Print version: Baron, David. Hands-On Game Development Patterns with Unity 2019 : Create Engaging Games by Using Industry-Standard Design Patterns with C#. Birmingham : Packt Publishing Ltd, ©2019, 9781789349337
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