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20210114163442
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200909s2020 enka ob 000 0 eng d
▼a 1150155996
▼a 1839210877
▼a 9781839210877
▼q (electronic bk.)
▼z 9781839215421
▼a 2431398
▼b (N$T)
▼a (OCoLC)1194095749
▼z (OCoLC)1150155996
▼a CL0501000140
▼b Safari Books Online
▼a UMI
▼b eng
▼e rda
▼e pn
▼c UMI
▼d OCLCF
▼d EBLCP
▼d NLW
▼d N$T
▼d 248023
▼a QA76.76.A65
▼a 005.1
▼2 23
▼a Barker, Chris,
▼e speaker.
▼a Learn SwiftUI:
▼b an introductory guide to creating intuitive cross-platform user interfaces using Swift 5 /:
▼c Chris Barker.
▼a Learn Swift User Interface
▼a Birmingham, UK:
▼b Packt Publishing,
▼c 2020.
▼a 1 online resource (1 volume):
▼b illustrations.
▼a text
▼b txt
▼2 rdacontent
▼a computer
▼b c
▼2 rdamedia
▼a online resource
▼b cr
▼2 rdacarrier
▼a Includes bibliographical references.
▼a Cover -- Title Page -- Copyright and Credits -- Dedication -- About Packt -- Contributors -- Table of Contents -- Preface -- Chapter 1: Getting Started with SwiftUI -- Technical requirements -- Introducing Swift as a programming language -- Learning about existing UI frameworks -- Creating the UI programmatically -- Creating a UI via Interface Builder -- Introducing SwiftUI -- What is SwiftUI? -- Syntax in SwiftUI -- States and updating the UI -- Tools and features -- Building for multiple devices -- When to use SwiftUI, and why -- Summary -- Questions -- Further reading
▼a Chapter 2: Understanding Declarative Syntax -- Technical requirements -- What is declarative syntax? -- Visualizing declarative syntax -- Getting started with SwiftUI in Xcode -- Making a ""Hello World"" app -- Returning multiple views -- Modifiers -- Nesting syntax -- Grouping -- Imperative syntax -- Summary -- Questions -- Further reading -- Chapter 3: Building Layout and Structure -- Technical requirements -- Understanding UI logic - the MVVM architecture -- MVVM overview -- MVVM in SwiftUI -- Other architecture patterns -- Design patterns in SwiftUI -- Observable objects -- Publishing objects
▼a A little more Text decoration -- Creating custom Views in Lists -- Creating a custom view -- Working independently with our new custom view -- Adding more controls -- Buttons -- Images -- Segmented (picker) contols -- Summary -- Further reading -- Chapter 6: Working with Navigation in SwiftUI -- Technical requirements -- Creating additional Views -- Creating the recipe details View -- Updating our mock data -- Testing the new view in the simulator -- App navigation -- Adding navigation to our ContentView -- Accessing with @EnvironmentObject -- Adding and injecting the @EnvironmentObject class
▼a Using @EnvironmentObject -- Using EnvironmentObject as a single source of truth -- EnvironmentObject best practices -- Mock EnvironmentObject -- Summary -- Questions -- Further reading -- Chapter 7: Creating a Form with States and Data Binding -- Technical requirements -- Creating our recipe form View -- Implementing text and text fields -- Creating our first custom modifier -- Adding a button to the navigation bar -- Adding in a bit of a hack -- Adding images from our library -- Creating our Image View -- Implementing our ImageHelper -- Adding a multiline text input and country picker
▼a Questions -- Further reading -- Chapter 4: Creating Your First Application -- Technical requirements -- Xcode, as an IDE -- Creating our first project -- Core components of Xcode -- Navigator -- Scheme and device list -- Automatic Preview -- Xcode Simulator -- Mock data in Automatic Preview -- Understanding Automatic Preview -- Understanding the Preview Provider -- Summary -- Questions -- Further reading -- Chapter 5: Understanding Controls, Views, and Lists -- Technical requirements -- Exploring and understanding Text and decoration -- Text options -- Updating PreviewProvider
▼a SwiftUI is a powerful interface toolkit that lets you design and build iOS, iPadOS and macOS apps using declarative syntax. This beginner's guide explores all the fundamentals components of the framework and presents them to you in an easy-to-follow manner to get you started with building apps using SwiftUI and Swift programming.
▼a Description based on online resource; title from title page (Safari, viewed September 8, 2020).
▼a Master record variable field(s) change: 082
▼a Mac OS.
▼a Mac OS
▼2 fast
▼0 (OCoLC)fst01386304
▼a Application software
▼x Development.
▼a Swift (Computer program language)
▼a User interfaces (Computer systems)
▼a Portable & handheld devices: consumer/user guides.
▼2 bicssc
▼a Mobile phones: consumer/user guides.
▼2 bicssc
▼a Macintosh OS.
▼2 bicssc
▼a Macintosh programming.
▼2 bicssc
▼a Computers
▼x Operating Systems
▼x Macintosh.
▼2 bisacsh
▼a Computers
▼x Hardware
▼x Handheld Devices.
▼2 bisacsh
▼a Computers
▼x Programming
▼x Apple Programming.
▼2 bisacsh
▼a Application software
▼x Development
▼2 fast
▼0 (OCoLC)fst00811707
▼a Swift (Computer program language)
▼2 fast
▼0 (OCoLC)fst01922222
▼a User interfaces (Computer systems)
▼2 fast
▼0 (OCoLC)fst01163191
▼a Electronic books.
▼i Print version:
▼a Barker, Chris
▼t Learn SwiftUI : An Introductory Guide to Creating Intuitive Cross-Platform User Interfaces Using Swift 5.
▼d Birmingham : Packt Publishing, Limited,c2020
▼3 EBSCOhost
▼u http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=2431398
▼a ProQuest Ebook Central
▼b EBLB
▼n EBL6161726
▼a EBSCOhost
▼b EBSC
▼n 2431398
▼a 강리원
▼a eBook
▼a 92
▼b N$T
| 자료유형 : | eBook |
|---|---|
| ISBN : | 1839210877 |
| ISBN : | 9781839210877 |
| ISBN : | |
| 개인저자 : | Barker, Chris, speaker. |
| 서명/저자사항 : | Learn SwiftUI: an introductory guide to creating intuitive cross-platform user interfaces using Swift 5 /: Chris Barker. |
| 발행사항 : | Birmingham, UK: Packt Publishing, 2020. |
| 형태사항 : | 1 online resource (1 volume): illustrations. |
| 서지주기 : | Includes bibliographical references. |
| 내용주기 : | Cover -- Title Page -- Copyright and Credits -- Dedication -- About Packt -- Contributors -- Table of Contents -- Preface -- Chapter 1: Getting Started with SwiftUI -- Technical requirements -- Introducing Swift as a programming language -- Learning about existing UI frameworks -- Creating the UI programmatically -- Creating a UI via Interface Builder -- Introducing SwiftUI -- What is SwiftUI? -- Syntax in SwiftUI -- States and updating the UI -- Tools and features -- Building for multiple devices -- When to use SwiftUI, and why -- Summary -- Questions -- Further reading |
| 내용주기 : | Chapter 2: Understanding Declarative Syntax -- Technical requirements -- What is declarative syntax? -- Visualizing declarative syntax -- Getting started with SwiftUI in Xcode -- Making a ""Hello World"" app -- Returning multiple views -- Modifiers -- Nesting syntax -- Grouping -- Imperative syntax -- Summary -- Questions -- Further reading -- Chapter 3: Building Layout and Structure -- Technical requirements -- Understanding UI logic - the MVVM architecture -- MVVM overview -- MVVM in SwiftUI -- Other architecture patterns -- Design patterns in SwiftUI -- Observable objects -- Publishing objects |
| 내용주기 : | A little more Text decoration -- Creating custom Views in Lists -- Creating a custom view -- Working independently with our new custom view -- Adding more controls -- Buttons -- Images -- Segmented (picker) contols -- Summary -- Further reading -- Chapter 6: Working with Navigation in SwiftUI -- Technical requirements -- Creating additional Views -- Creating the recipe details View -- Updating our mock data -- Testing the new view in the simulator -- App navigation -- Adding navigation to our ContentView -- Accessing with @EnvironmentObject -- Adding and injecting the @EnvironmentObject class |
| 내용주기 : | Using @EnvironmentObject -- Using EnvironmentObject as a single source of truth -- EnvironmentObject best practices -- Mock EnvironmentObject -- Summary -- Questions -- Further reading -- Chapter 7: Creating a Form with States and Data Binding -- Technical requirements -- Creating our recipe form View -- Implementing text and text fields -- Creating our first custom modifier -- Adding a button to the navigation bar -- Adding in a bit of a hack -- Adding images from our library -- Creating our Image View -- Implementing our ImageHelper -- Adding a multiline text input and country picker |
| 요약 : | Questions -- Further reading -- Chapter 4: Creating Your First Application -- Technical requirements -- Xcode, as an IDE -- Creating our first project -- Core components of Xcode -- Navigator -- Scheme and device list -- Automatic Preview -- Xcode Simulator -- Mock data in Automatic Preview -- Understanding Automatic Preview -- Understanding the Preview Provider -- Summary -- Questions -- Further reading -- Chapter 5: Understanding Controls, Views, and Lists -- Technical requirements -- Exploring and understanding Text and decoration -- Text options -- Updating PreviewProvider |
| 요약 : | SwiftUI is a powerful interface toolkit that lets you design and build iOS, iPadOS and macOS apps using declarative syntax. This beginner's guide explores all the fundamentals components of the framework and presents them to you in an easy-to-follow manner to get you started with building apps using SwiftUI and Swift programming. |
| 주제명(통일서명) : | Mac OS. -- |
| 주제명(통일서명) : | Mac OS -- fast -- |
| 일반주제명 : | Application software -- Development. -- |
| 일반주제명 : | Swift (Computer program language) -- |
| 일반주제명 : | User interfaces (Computer systems) -- |
| 일반주제명 : | Portable & handheld devices: consumer/user guides. -- |
| 일반주제명 : | Mobile phones: consumer/user guides. -- |
| 일반주제명 : | Macintosh OS. -- |
| 일반주제명 : | Macintosh programming. -- |
| 일반주제명 : | Computers -- Operating Systems -- Macintosh. -- |
| 일반주제명 : | Computers -- Hardware -- Handheld Devices. -- |
| 일반주제명 : | Computers -- Programming -- Apple Programming. -- |
| 일반주제명 : | Application software -- Development -- |
| 일반주제명 : | Swift (Computer program language) -- |
| 일반주제명 : | User interfaces (Computer systems) -- |
| 기타형태 저록 : | Print version: Barker, Chris Learn SwiftUI : An Introductory Guide to Creating Intuitive Cross-Platform User Interfaces Using Swift 5. Birmingham : Packt Publishing, Limited,c2020 |
| 언어 | 영어 |
| URL : |
|---|
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