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00961nam a2200277 u 4500
000000366042
20120928065313
m u
020131s2001 us a b 001 eng
▼a 00055019
▼a 1558605932:
▼c $64.95
▼a 211047
▼c 211047
▼a pcc
▼l AZ0000207480
▼a 006.693
▼2 21
▼a 006.693
▼b Eb7t
▼a 3D game engine design:
▼b a practical approach to real-time computer graphics/
▼d David H. Eberly.
▼a San Francisco:
▼b Morgan Kaufmann,
▼c c2001.
▼a xxviii, 561 p.:
▼b ill. (some col.);
▼c 24 cm+
▼e 1 CD-ROM.
▼a Includes bibliographical references and index.
▼a Computer graphics.
▼a Three-dimensional display systems.
▼a Real-time programming.
▼a 3D
▼a GAME
▼a ENGINE
▼a DESIGN
▼a A
▼a PRACTICAL
▼a APPROACH
▼a TO
▼a REALTIME
▼a COMPUTER
▼a GRAPHICS
▼a THREED
▼a Eberly, David H,
▼a ThreeD game engine design.
▼a 단행본
▼a 006.693
▼b Eb7t
| 자료유형 : | 단행본 |
|---|---|
| ISBN : | 1558605932: |
| 분류기호 : | 006.693 |
| 서명/저자사항 : | 3D game engine design: a practical approach to real-time computer graphics/ David H. Eberly. |
| 발행사항 : | San Francisco: Morgan Kaufmann, c2001. |
| 형태사항 : | xxviii, 561 p.: ill. (some col.); 24 cm+ 1 CD-ROM. |
| 서지주기 : | Includes bibliographical references and index. |
| 일반주제명 : | Computer graphics. -- |
| 일반주제명 : | Three-dimensional display systems. -- |
| 일반주제명 : | Real-time programming. -- |
| 개인저자 : | Eberly, David H, |
| 분류기호 : | 006.693 |
| 언어 | 영어 |
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