MARC 닫기
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20210114163155
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190905s2020 pau ob 001 0 eng
▼a 2019035841
▼a 1799820173
▼q electronic book
▼a 9781799820178
▼q (electronic bk.)
▼z 9781799820154
▼q hardcover
▼z 9781799820161
▼q paperback
▼a 2316547
▼b (N$T)
▼a (OCoLC)1120784192
▼a DLC
▼b eng
▼e rda
▼c DLC
▼d OCLCO
▼d OCLCF
▼d YDX
▼d N$T
▼d 248023
▼a pcc
▼a LB1029.G3
▼b G56 2020
▼a 371.33/7
▼2 23
▼a Global perspectives on gameful and playful teaching and learning /:
▼c Matthew Farber.
▼a Hershey PA:
▼b IGI Global,
▼c [2020].
▼a 1 online resource.
▼a text
▼b txt
▼2 rdacontent
▼a computer
▼b c
▼2 rdamedia
▼a online resource
▼b cr
▼2 rdacarrier
▼a Advances in educational technologies and instructional design (AETID) book series
▼a Includes bibliographical references and index.
▼a Preservice teachers consider game-based teaching & learning / Nancy Sardone -- The importance of teacher bridging in game-based learning classrooms / Jodi Asbell-Clarke, Elizabeth Rowe, Erin Bardar, Teon Edwards -- Case study of an epistemic mathematics computer game: investigating players' in-game mathematical identity / Chantal Buteau, Eric Muller -- Using multi-modal data to examine equity in activity-monitor gaming within real-world communities / Mary Stewart, Danielle Hagood, Cynthia Ching -- Entertainment and physical activities: new connections through the use of Pokémon Go / Mateus Finco -- Engendering multiliteracies using digital games and digital literature: towards a pedagogical framework / Nolan Bazinet -- Implementation of games in primay school social studies lessons / Polona Jancic Hegedis̆, Vlasta Hus -- Game mechanics supporting a learning and playful experience in educational escape games / Divya Menon, Margarida Romero -- Evaluation of the effectiveness of game creation by youth for media and information literacy / Conceiça̋o Costa, Kathleen Tyner, Carla Sousa -- Achievement unlocked? Understanding perceptions, challenges and implications of GBL in classrooms / Phu Vu, Marissa Fye -- Balancing entertainment and educational objectives in academic game creation: balancing entertainment and educational objectives in academic game creation / Christopher Egert, Andrew Phelps -- Promoting spoken interaction and student engagement with board games in a language teaching context / James York -- Teachers 4.0 / Sriya Chakravarti.
▼a "This book explores the interaction between learning outcomes and motivation in games (digital and analog) and promotes best practices for the integration of games in instructional settings"--
▼c Provided by publisher.
▼a Description based on online resource; title from digital title page (viewed on January 15, 2020).
▼a Added to collection customer.56279.3
▼a Educational games.
▼a Board games in education.
▼a Video games in education.
▼a Learning, Psychology of.
▼a Board games in education.
▼2 fast
▼0 (OCoLC)fst02003476
▼a Educational games.
▼2 fast
▼0 (OCoLC)fst00903467
▼a Learning, Psychology of.
▼2 fast
▼0 (OCoLC)fst00995009
▼a Video games in education.
▼2 fast
▼0 (OCoLC)fst01919513
▼a Electronic books.
▼a Farber, Matthew,
▼e editor.
▼i Print version:
▼t Global perspectives on gameful and playful teaching and learning.
▼d Hershey PA : Information Science Reference, [2020],
▼z 9781799820154
▼w (DLC) 2019035840
▼a Advances in educational technologies and instructional design.
▼3 EBSCOhost
▼u http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=2316547
▼a EBSCOhost
▼b EBSC
▼n 2316547
▼a 강리원
▼a eBook
▼a 92
▼b N$T
| 자료유형 : | eBook |
|---|---|
| ISBN : | 1799820173 |
| ISBN : | 9781799820178 |
| ISBN : | |
| ISBN : | |
| 서명/저자사항 : | Global perspectives on gameful and playful teaching and learning /: Matthew Farber. |
| 발행사항 : | Hershey PA: IGI Global, [2020]. |
| 형태사항 : | 1 online resource. |
| 총서사항 : | Advances in educational technologies and instructional design (AETID) book series |
| 서지주기 : | Includes bibliographical references and index. |
| 내용주기 : | Preservice teachers consider game-based teaching & learning / Nancy Sardone -- The importance of teacher bridging in game-based learning classrooms / Jodi Asbell-Clarke, Elizabeth Rowe, Erin Bardar, Teon Edwards -- Case study of an epistemic mathematics computer game: investigating players' in-game mathematical identity / Chantal Buteau, Eric Muller -- Using multi-modal data to examine equity in activity-monitor gaming within real-world communities / Mary Stewart, Danielle Hagood, Cynthia Ching -- Entertainment and physical activities: new connections through the use of Pokémon Go / Mateus Finco -- Engendering multiliteracies using digital games and digital literature: towards a pedagogical framework / Nolan Bazinet -- Implementation of games in primay school social studies lessons / Polona Jancic Hegedis̆, Vlasta Hus -- Game mechanics supporting a learning and playful experience in educational escape games / Divya Menon, Margarida Romero -- Evaluation of the effectiveness of game creation by youth for media and information literacy / Conceiça̋o Costa, Kathleen Tyner, Carla Sousa -- Achievement unlocked? Understanding perceptions, challenges and implications of GBL in classrooms / Phu Vu, Marissa Fye -- Balancing entertainment and educational objectives in academic game creation: balancing entertainment and educational objectives in academic game creation / Christopher Egert, Andrew Phelps -- Promoting spoken interaction and student engagement with board games in a language teaching context / James York -- Teachers 4.0 / Sriya Chakravarti. |
| 요약 : | "This book explores the interaction between learning outcomes and motivation in games (digital and analog) and promotes best practices for the integration of games in instructional settings"-- Provided by publisher. |
| 일반주제명 : | Educational games. -- |
| 일반주제명 : | Board games in education. -- |
| 일반주제명 : | Video games in education. -- |
| 일반주제명 : | Learning, Psychology of. -- |
| 일반주제명 : | Board games in education. -- |
| 일반주제명 : | Educational games. -- |
| 일반주제명 : | Learning, Psychology of. -- |
| 일반주제명 : | Video games in education. -- |
| 개인저자 : | Farber, Matthew, editor. |
| 기타형태 저록 : | Print version: Global perspectives on gameful and playful teaching and learning. Hershey PA : Information Science Reference, [2020], 9781799820154 |
| 언어 | 영어 |
| URL : |
|---|
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