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02552cam a2200409Mu 4500
000000536292
20210114163503
m d
cr cnu---unuuu
200425s2020 xx o ||| 0 eng d
▼a 1799820823
▼a 9781799820826
▼q (electronic bk.)
▼a 2451181
▼b (N$T)
▼a (OCoLC)1152058632
▼a EBLCP
▼b eng
▼c EBLCP
▼d N$T
▼d 248023
▼a LB2395.7 .C688
▼a 378.0785
▼a Costello, Robert.
▼a Gamification Strategies for Retention, Motivation, and Engagement in Higher Education
▼h [electronic resource]:
▼b Emerging Research and Opportunities.
▼a Hershey:
▼b IGI Global,
▼c 2020.
▼a 1 online resource (218 p.).
▼a Description based upon print version of record.
▼a Title Page -- Copyright Page -- Book Series -- Table of Contents -- Preface -- Chapter 1: Learning Theories Within Gamification -- Chapter 2: Mapping Gamification -- Chapter 3: Educator Model -- Chapter 4: VR in Higher Education -- Chapter 5: AR in Education -- Chapter 6: Future Directions of Gamification in Education -- Related Readings -- About the Author -- Index
▼a A key challenge facing higher education institutions is that of retaining students. Though gaming technologies are increasingly being used in support of learning initiatives, gamification can also assist with attendance by increasing engagement. By using gaming technology to map educational content, teachers can engage and motivate learners through adaptive infrastructures and game thinking challenges. Gamification Strategies for Retention, Motivation, and Engagement in Higher Education: Emerging Research and Opportunities is a critical scholarly resource that examines gaming technologies as e.
▼a Added to collection customer.56279.3
▼a Education, Higher
▼x Computer-assisted instruction.
▼a Educational games.
▼a College dropouts
▼x Prevention.
▼a Motivation in education.
▼a Electronic books.
▼i Print version:
▼a Costello, Robert
▼t Gamification Strategies for Retention, Motivation, and Engagement in Higher Education : Emerging Research and Opportunities.
▼d Hershey : IGI Global,c2020,
▼z 9781799820796
▼3 EBSCOhost
▼u http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=2451181
▼a ProQuest Ebook Central
▼b EBLB
▼n EBL6179417
▼a EBSCOhost
▼b EBSC
▼n 2451181
▼a 강리원
▼a eBook
▼a 92
▼b N$T
| 자료유형 : | eBook |
|---|---|
| ISBN : | 1799820823 |
| ISBN : | 9781799820826 |
| 개인저자 : | Costello, Robert. |
| 서명/저자사항 : | Gamification Strategies for Retention, Motivation, and Engagement in Higher Education [electronic resource]: Emerging Research and Opportunities. |
| 발행사항 : | Hershey: IGI Global, 2020. |
| 형태사항 : | 1 online resource (218 p.). |
| 일반주기 : | Description based upon print version of record. |
| 내용주기 : | Title Page -- Copyright Page -- Book Series -- Table of Contents -- Preface -- Chapter 1: Learning Theories Within Gamification -- Chapter 2: Mapping Gamification -- Chapter 3: Educator Model -- Chapter 4: VR in Higher Education -- Chapter 5: AR in Education -- Chapter 6: Future Directions of Gamification in Education -- Related Readings -- About the Author -- Index |
| 요약 : | A key challenge facing higher education institutions is that of retaining students. Though gaming technologies are increasingly being used in support of learning initiatives, gamification can also assist with attendance by increasing engagement. By using gaming technology to map educational content, teachers can engage and motivate learners through adaptive infrastructures and game thinking challenges. Gamification Strategies for Retention, Motivation, and Engagement in Higher Education: Emerging Research and Opportunities is a critical scholarly resource that examines gaming technologies as e. |
| 일반주제명 : | Education, Higher -- Computer-assisted instruction. -- |
| 일반주제명 : | Educational games. -- |
| 일반주제명 : | College dropouts -- Prevention. -- |
| 일반주제명 : | Motivation in education. -- |
| 기타형태 저록 : | Print version: Costello, Robert Gamification Strategies for Retention, Motivation, and Engagement in Higher Education : Emerging Research and Opportunities. Hershey : IGI Global,c2020, 9781799820796 |
| 언어 | 영어 |
| URL : |
|---|
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