MARC Close
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▼a 183921077X
▼q (electronic bk.)
▼a 9781839210778
▼q (electronic bk.)
▼a 2323043
▼b (N$T)
▼a (OCoLC)1129992043
▼a YDX
▼b eng
▼c YDX
▼d N$T
▼d 248023
▼a HD58.7
▼a 005.3
▼2 23
▼a Chou, Yu-Kai,
▼d 1986-
▼a ACTIONABLE GAMIFICATION ;:
▼b BEYOND POINTS, BADGES, AND LEADERBOARDS
▼h [electronic resource].
▼a [S.l.]:
▼b PACKT PUBLISHING,
▼c 2019.
▼a 1 online resource.
▼a Explains gamification, especially the Octalysis framework, as taking the elements of games that make people want to return and continue playing those games, and applying those elements to other activities, thus increasing productivity and quality in the workplace while improving the workers' experience and increasing customer satisfaction and loyalty.
▼a Master record variable field(s) change: 050, 082, 650
▼a Computer games.
▼a Computer games
▼x Design.
▼a Social psychology.
▼a Internet games
▼x Psychological aspects.
▼a Simulation games.
▼a Gamification.
▼a Design
▼x Human factors.
▼a Human engineering.
▼a Motivation (Psychology)
▼a Design
▼x Psychological aspects.
▼a Design
▼x Social aspects.
▼a Design
▼x Philosophy.
▼a User-centered system design.
▼a Electronic games
▼x Design.
▼a Electronic books.
▼3 EBSCOhost
▼u http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=2323043
▼a YBP Library Services
▼b YANK
▼n 300989488
▼a EBSCOhost
▼b EBSC
▼n 2323043
▼a 강리원
▼a eBook
▼a 92
▼b N$T
| Data Type : | eBook |
|---|---|
| ISBN : | 183921077X |
| ISBN : | 9781839210778 |
| Personal Author : | Chou, Yu-Kai, 1986- |
| Title/Author : | ACTIONABLE GAMIFICATION ;: BEYOND POINTS, BADGES, AND LEADERBOARDS [electronic resource]. |
| Imprint : | [S.l.]: PACKT PUBLISHING, 2019. |
| Format : | 1 online resource. |
| 요약 : | Explains gamification, especially the Octalysis framework, as taking the elements of games that make people want to return and continue playing those games, and applying those elements to other activities, thus increasing productivity and quality in the workplace while improving the workers' experience and increasing customer satisfaction and loyalty. |
| General Subject Name : | Computer games. -- |
| General Subject Name : | Computer games -- Design. -- |
| General Subject Name : | Social psychology. -- |
| General Subject Name : | Internet games -- Psychological aspects. -- |
| General Subject Name : | Simulation games. -- |
| General Subject Name : | Gamification. -- |
| General Subject Name : | Design -- Human factors. -- |
| General Subject Name : | Human engineering. -- |
| General Subject Name : | Motivation (Psychology) -- |
| General Subject Name : | Design -- Psychological aspects. -- |
| General Subject Name : | Design -- Social aspects. -- |
| General Subject Name : | Design -- Philosophy. -- |
| General Subject Name : | User-centered system design. -- |
| General Subject Name : | Electronic games -- Design. -- |
| Language | English |
| URL : |
|---|
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